/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

var reset = false

function respectTime(pending,slice){
    $("#pendingspeaker").html(pending - 1)
    var count = 0
    var remaining = slice
    var cycle = setInterval(function(){
        if(!reset){
            count +=1
            remaining = slice - (count*5)
            if(remaining>0){
                console.debug("you still get time...")
                $("#timeRemaining").html(remaining)
                // notice when 15 seconds left
                if(remaining == 15){
                    navigator.notification.vibrate(2000)
                }
            }else{
                // stop the speaker
                clearInterval(cycle)
                navigator.notification.beep(2)
                $("#timeRemaining").html("0")
                // check out next 
                if(pending  > 1){
                    alert("see who is next?")
                    pending -=1
                    respectTime(pending,slice)
                }else{
                    // all members are done
                    $("#go").removeClass("ui-state-disabled")
                    $("#totalMembers").removeClass("ui-state-disabled")
                    $("#timeSlice").removeClass("ui-state-disabled")
                    $("#pendingspeaker").html("N/A")
                    $("#totalMembers").val("")
                    $("#timeSlice").val("")
                    $("#timeRemaining").html("")
                    alert("Good job, you respect time indeed.")
                }
            }
        }else{
            clearInterval(cycle)
            reset=false
            $("#totalMembers").val("")
            $("#timeSlice").val("")
            $("#timeRemaining").html("")
            alert("settings are wiped.")
        }
    },5000)
}
var app = {
    // Application Constructor
    initialize: function() {
        this.bindEvents();
    },
    // Bind Event Listeners
    //
    // Bind any events that are required on startup. Common events are:
    // 'load', 'deviceready', 'offline', and 'online'.
    bindEvents: function() {
        document.addEventListener('deviceready', this.onDeviceReady, false);
    },
    // deviceready Event Handler
    //
    // The scope of 'this' is the event. In order to call the 'receivedEvent'
    // function, we must explicity call 'app.receivedEvent(...);'
    onDeviceReady: function() {
        app.receivedEvent('deviceready');
    },
    // Update DOM on a Received Event
    receivedEvent: function(id) {
        console.log('Received Event: ' + id);
        $("#go").on('click',function(){
            // TODO disable the 'go' button
            $("#go").addClass("ui-state-disabled")
            $("#timeSlice").addClass("ui-state-disabled")
            $("#totalMembers").addClass("ui-state-disabled")
            console.log(">> get it ! go to scrum .")
            var total=$("#totalMembers").val()
            var timeSlice=$("#timeSlice").val()*60
            respectTime(total,timeSlice)
        })

       $("#exit").on('click',function(){
            navigator.app.exitApp()
       })
       $("#reset").on('click',function(){
           reset = true
       })
    }
};
